ARGO: Digital Graffiti
Persistent AR for Real World Spaces
The Project
Argo is a web-based AR prototype built in a 24-hour Code Camp sprint to test "digital graffiti"—letting people leave 3D art in a real space for others to discover later. The goal was to make a location feel like a shared, evolving gallery.
The Challenge
We needed to ship a functional end-to-end prototype fast, while solving the hard part: making 3D objects feel truly anchored to a physical location and persist across sessions and users despite real-world constraints like lighting and tracking reliability.
The Approach
We mapped Vasion's gym by scanning it with Scanniverse, then used 8th Wall (A-Frame/VPS) to align AR content to the environment. We wrapped the experience in a Vue web app with login and a tap-to-place flow, and used Supabase to store placement data so objects could reload for other users.
What We Made
The Outcome
By the end of the sprint, we demoed a working full-stack AR prototype: users could log in, place 3D assets in the mapped space, and see persistent placements reappear for others—proving the core "shared AR canvas" concept and its potential for branded waypoint activations. As a team, we took home 3rd place in the competition!